Spine Kinematics in Computer Gaming: Comparisons Between First Person Shooter Skill Level, Games, and Chairs
3.60T1.5 sourceErgonomics in Design (SAGE / HFES)
Source record
Published by Ergonomics in Design (SAGE / HFES) (T1.5 source). The original is at https://journals.sagepub.com/doi/abs/10.1177/10648046261497158?af=R.
Pipeline notes
The summary and note below are generated by the signal pipeline — they are Beyond Desk’s reading, not quotations from the source.
SummaryThe study measured trunk-thigh and lumbar motion in 16 Valorant players across three games and two chairs, comparing low- and high-skill groups. It reports differences in natural spine kinematics by player skill, game, and chair.
Why it mattersProvides measured movement data that can inform chair selection and postural adjustments for computer gaming sessions.
Cited by
No citations on record.