VibeGame: Prompt-to-Game Development with AI-Native Engine and Self-Evolving Adversarial Agent Team
4.40T1 sourcearXiv cs.MA
Source record
Published by arXiv cs.MA (T1 source). The original is at https://arxiv.org/abs/2610.33106.
Pipeline notes
The summary and note below are generated by the signal pipeline — they are Beyond Desk’s reading, not quotations from the source.
SummaryVibeGame is an AI-native framework for creating playable 2D games from natural-language prompts and optional reference images. It uses a schema-validated text engine and eight specialized agents that iteratively implement, review, test, and fix projects, then distill accepted work into reusable components. Experiments on GameCraft-Bench compare prompt-to-game and asset-assisted generation.
Why it mattersA detailed, game-development case study in agent role separation, interactive verification, and reusable project artifacts; it offers concrete patterns to compare with other coding-agent workflows.
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