Signals of AI Hallucination: Designing Hallucination-Aware Cues for Embodied Conversational Agents in VR
2.80T1 sourcearXiv cs.HC
Source record
Published by arXiv cs.HC (T1 source). The original is at https://arxiv.org/abs/2609.28812.
Pipeline notes
The summary and note below are generated by the signal pipeline — they are Beyond Desk’s reading, not quotations from the source.
SummaryWithin-subjects study (N=24) comparing three designs for presenting hallucination-awareness cues—uncertainty and provenance—in VR embodied conversational agents against a no-cue baseline. Embodied cues increased trust and immersion; text cues improved interpretability; icon cues balanced interpretability with minimal immersion disruption.
Why it mattersEmpirical, design-comparative evidence on how to signal LLM uncertainty in immersive agent interfaces, with concrete tradeoffs in trust, interpretability, and immersion.
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